﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EngineOfEvermore.Imaging;

namespace EngineOfEvermore.Editor.AnimationEditor.Model
{
    class DocumentModel : IDocumentModel
    {
        EdibleFrameAnimation _editedAnimation = new EdibleFrameAnimation();

        public EdibleFrameAnimation EditedAnimation
        {
            get { return _editedAnimation; }
            set { _editedAnimation = value; }
        }

        public bool RepresentsResource { get; set; }
        public String NameOfRepresentedResource { get; set; }
    }
}
